Three different things to want
Where the money comes from
The pool that activated pieces share is funded by fees the protocol actually collects. Most of that comes from the launchpad. Projects launch there because it is the path of least resistance: you tell your agent to launch a token, and it deploys on Base, Robinhood Chain or Solana without you touching a contract. The first launch is free, the next costs a dollar, and — the part that matters to whoever is launching — the creator keeps the majority share of the trading fee on their own token, claimable at any time. The protocol’s cut is the smaller slice, and it is that slice which funds everything below.Where it goes
70% to activated pieces. 30% to the treasury. Split by weight, recalculated weekly — see Rewards. Note what is not in that sentence: token holders. The 1.095% taken on $AGNTS trades goes 100% to the protocol and none of it enters the pool. There is no path by which holding the token pays you.Nothing has been distributed to date. Fees collected before distributions go live are kept by
the treasury and are not paid out retroactively.
Where $AGNTS is required
Exactly two places, and both of them are things you do, not things you hold:- Activating a piece — 100,000 $AGNTS for a Common up to 1,000,000 for a Legendary. Half is burned, half goes to treasury. Plus a fee of 10% of the piece’s floor, paid in ETH.
- Buying a piece out of the vault — the swap amount for that tier, plus the vault fee.
The limits of that demand
Worth being blunt about, because the arithmetic has a hard edge to it. Activating every piece once would cost more $AGNTS than exists.
Against a fixed supply of 1,000,000,000. Half of that supply sits in the vault, so the amount
actually circulating would cover about 5,000 Commons and nothing else.
And half of every activation is burned, so activating destroys the means to activate. The
collection cannot be fully switched on — not at these prices, not ever, by construction.
This is the real ceiling, and it is why the activation cost is a number that can be lowered and
never raised. As the token moves, the amount comes down. See
$AGNTS & the Vault.
What keeps it going after the first wave
Three things recur, and all three are driven by churn rather than by growth:- Activation does not survive a sale. Sell an activated piece and it switches off. The buyer starts from scratch. Every time a piece changes hands, activating it is a fresh cost.
- Activation does not survive a burn. Climbing the ladder destroys the pieces you burned, along with their activation. The piece you draw comes back switched off.
- Half of every activation is burned, so the supply falls as the collection is used.