> ## Documentation Index
> Fetch the complete documentation index at: https://docs.agnt.social/llms.txt
> Use this file to discover all available pages before exploring further.

# How It Fits Together

> Where the money comes from, what an activated piece gets, where $AGNTS is required, and the limits of all three.

There are three different things you can hold here, and they are not the same proposition. The
collection, activation and the token are connected, but each one gets something different — and
one of them gets nothing at all from the others.

## Three different things to want

|                  | What you hold                | What it gets you                                                                                                   | What it does **not** get you                                                        |
| ---------------- | ---------------------------- | ------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| **Collector**    | an AGNT                      | the art, the tier, a piece of a fixed 6,969 that only shrinks. Sell it, burn it up a tier, or swap it at the vault | any share of fees. An unactivated piece earns nothing                               |
| **Activator**    | an AGNT you have switched on | a weighted share of whatever is distributed that period, for as long as you hold it                                | anything guaranteed. If there is no activity, there is nothing to share             |
| **Token holder** | \$AGNTS                      | a token you can trade, and the thing you need to activate a piece or buy one from the vault                        | **a share of fees. Holding \$AGNTS does not entitle you to any distribution, ever** |

<Warning>
  **Holding \$AGNTS pays you nothing.** Distributions go to activated pieces, not to token holders.
  Buying the token is not buying a claim on the protocol's revenue, and nothing on this page should
  be read as saying otherwise.
</Warning>

## Where the money comes from

The pool that activated pieces share is funded by fees the protocol actually collects. Most of
that comes from the [launchpad](/launch).

Projects launch there because it is the path of least resistance: you tell your agent to launch
a token, and it deploys on **Base**, **Robinhood Chain** or **Solana** without you touching a
contract. The first launch is free, the next costs a dollar, and — the part that matters to
whoever is launching — **the creator keeps the majority share of the trading fee on their own
token**, claimable at any time.

The protocol's cut is the smaller slice, and it is that slice which funds everything below.

| Stream                      | Rate | Collecting today? |
| --------------------------- | ---- | ----------------- |
| Secondary sales of AGNTS    | 5%   | Yes               |
| Curated launches            | 0.4% | Yes               |
| Vault swaps — random piece  | 5%   | Needs the token   |
| Vault swaps — pick your own | 15%  | Needs the token   |

## Where it goes

**70% to activated pieces. 30% to the treasury.** Split by weight, recalculated weekly — see
[Rewards](/agnts/rewards).

Note what is *not* in that sentence: token holders. The 1.095% taken on \$AGNTS trades goes
**100% to the protocol** and none of it enters the pool. There is no path by which holding the
token pays you.

<Note>
  **Nothing has been distributed to date.** Fees collected before distributions go live are kept by
  the treasury and are not paid out retroactively.
</Note>

## Where \$AGNTS is required

Exactly two places, and both of them are things you *do*, not things you hold:

1. **Activating a piece** — 100,000 \$AGNTS for a Common up to 1,000,000 for a Legendary. Half is
   burned, half goes to treasury. Plus a fee of 10% of the piece's floor, paid in ETH.
2. **Buying a piece out of the vault** — the swap amount for that tier, plus the vault fee.

That is the whole of it. The token is the thing you spend to use the collection.

## The limits of that demand

Worth being blunt about, because the arithmetic has a hard edge to it.

**Activating every piece once would cost more \$AGNTS than exists.**

| Tier      | Pieces    | Cost each | Total             |
| --------- | --------- | --------- | ----------------- |
| Common    | 5,669     | 100,000   | 566,900,000       |
| Rare      | 1,000     | 300,000   | 300,000,000       |
| Epic      | 250       | 600,000   | 150,000,000       |
| Legendary | 50        | 1,000,000 | 50,000,000        |
|           | **6,969** |           | **1,066,900,000** |

Against a fixed supply of **1,000,000,000**. Half of that supply sits in the vault, so the amount
actually circulating would cover about **5,000 Commons and nothing else**.

And half of every activation is **burned**, so activating destroys the means to activate. The
collection cannot be fully switched on — not at these prices, not ever, by construction.

This is the real ceiling, and it is why the activation cost is **a number that can be lowered and
never raised**. As the token moves, the amount comes down. See
[\$AGNTS & the Vault](/agnts/token).

## What keeps it going after the first wave

Three things recur, and all three are driven by churn rather than by growth:

* **Activation does not survive a sale.** Sell an activated piece and it switches off. The buyer
  starts from scratch. Every time a piece changes hands, activating it is a fresh cost.
* **Activation does not survive a burn.** Climbing the ladder destroys the pieces you burned,
  along with their activation. The piece you draw comes back switched off.
* **Half of every activation is burned**, so the supply falls as the collection is used.

Being straight about it: these are real and repeating, but they are bounded by how often 6,969
pieces — shrinking toward roughly 4,115 — actually trade and climb. This is not an uncapped
source of demand and should not be read as one.

## Open questions

Honest status, because these are product decisions as much as documentation:

| Question                                        | Where it stands                                                                                                                            |
| ----------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| Does activation survive a sale?                 | **No.** Settled and enforced on chain — the piece's ownership counter moves and the activation resets                                      |
| Does it survive a burn?                         | **No.** The burned pieces are destroyed and the new one arrives inactive                                                                   |
| How does it stay affordable if the token rises? | The cost ratchets **down only**, adjusted as the token moves. Published as intent, not enforced in code                                    |
| What happens if the vault runs low?             | **Open.** The vault holds roughly half of both supplies and releases Common to maintain it, but the behaviour at the bottom is not settled |

<Warning>
  AGNTS are collectibles. Activation is a mechanic within the collection, not an investment, and
  nothing on this page should be read as a return, a yield, or a promise of any payment.
</Warning>
